It’s been a minute since I’ve had anything to say about Atlas, though I have been working on it. I’ve finally worked out how weapons are going to be. It’s a little different. So far we’re here. This is a draft of how I expect weapons to look in the final version (the current link is… Continue reading Weapon Template
So this is a quick summary of where the Combat Pillar has landed at the moment and how it will work in Atlas Spire. I just released an early draft of the Combat Pillar for my Patreon supporter(s) on Sunday, but already I’ve made some idea changes, and I thought I’d take a consensus to… Continue reading Writing Atlas: Combat Pillar 1.1?
Hey, we’re back. Last year I was talking about the Travel pillar when I stopped, but I kind of wanted to move away from it to the classes because I wanted to write those first instead. So, I’m putting a pin in the Travel Pillar for a while to talk about Classes because it’s probably… Continue reading Writing Atlas: Spells and the Sorcerer / Wizard Classes
So I’ll start with the Overland Travel because I think that’s what people expect when talking about Travel rules. I’m not a huge fan of using maps. I like the “theater of the mind” approach when it comes to gameplay. I kind of follow through with this on my approach to Overland Travel as well.… Continue reading Writing Atlas: Travel Pillar pt-2
Travel is a staple of tabletop RPGs, even if nobody really mentions it or travelling in-game gets glanced over because the plot is happening somewhere far away and the players need to be there to make the fun happen. But Travel itself can be fun. It can add a whole layer of depth to a… Continue reading Writing Atlas: Travel Pillar pt-1
Yesterday I kind of took forever to publish the article and just put out what I had like submitting only “mostly done” homework for partial credit. So this is the rest of it. I touched on how I felt about the freeform crafting idea yesterday and how it really is more of an “idea” than… Continue reading Writing Atlas: Crafting Pillar – Pt 4
How much of the game belongs to the creator and how much belongs to the players? If I wrote the Crafting Pillar as baselines for making whatever you wanted, and you, as a player, proceeded to use those baselines to create something extraordinary, how much credit would you give to the Crafting Pillar for helping… Continue reading Writing Atlas: Crafting Pillar pt-3