Holy shit it’s finally done…
By the time this goes live there should be a place for you to check the Atlas v.A5.1 edition of the game somewhere on this site. (I’ll edit this later and link it here. And if I don’t do that, then I guess I forgot.) Actually I removed the v.A5.1 edition, but I uploaded the… Continue reading Atlas Spire Dev-Blog #2
I know this isn’t the first post about Atlas so labeling it “#1” seemed a bit off, but it is the first post in this style, so it’s getting a “#1-ish.” What I’m doing here is basically posting the recaps I used to post at the end of Roll20 sessions where we tested the game,… Continue reading Atlas Development Blog #1-ish
It’s been a while since I posted here (since May 4th I think) and I just wanted to pop back in and reinstate myself as a person who uses WordPress. I “released” an early version of Atlas Spire, the game I’ve been working on for the last eight or nine years. It’s not done yet,… Continue reading Another Post About Atlas
It’s been a minute since I’ve had anything to say about Atlas, though I have been working on it. I’ve finally worked out how weapons are going to be. It’s a little different. So far we’re here. This is a draft of how I expect weapons to look in the final version (the current link is… Continue reading Weapon Template
February has been a month full of beta programs like For Honor and Ghost Recon: Wildlands and I’ve been stockpiling footage from those games to put on youtube sometime shortly. I haven’t stopped working on Atlas though (For Honor matchmaking times take long enough that I’ve been able to write waiting for games) and what… Continue reading Atlas is Taking Forever, Quick Update on Why
So this is a quick summary of where the Combat Pillar has landed at the moment and how it will work in Atlas Spire. I just released an early draft of the Combat Pillar for my Patreon supporter(s) on Sunday, but already I’ve made some idea changes, and I thought I’d take a consensus to… Continue reading Writing Atlas: Combat Pillar 1.1?